This is the on-line Legend of Zelda FAQ. Have fun!
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_________The Legend of Zelda: A Link to the Past (SNES) FAQ_________
   compiled by: Michael J. Evans, [email protected]

                            Version 1.1


What does this FAQ contain?

A. The Legend: The Story of A Link to the Past
B. The Light World
C. The Dark World
D. Waterways
E. Tricks of the Trade
F. Link's Arsenal
G. Defeating Boss Characters
H. Heart Container Locations
I. Faerie Fountains

A.  The Legend

Back in the mists of time, before the era of The Legend of Zelda and The  
Adventure of Link, Hyrule was a land of fabulous palaces and magic.  It  
was also a troubled land, and the divisions of Light and Dark were tearing  
it apart.  The origins of the conflict lay even deeper in the shadows of  
time, with the coming of the Triforce and the greed of Ganondorf, Kind of  
Thieves.

To comprehend Hyrule and Link's desperate quest, one must first know the  
ancient legend of the Triforce.  In the Golden Land, where it was placed  
by the creators of the world, the Triforce beckoned to people.  Ganon and  
his band of thieves long searched for the secret entrance to the Golden  
Land, eventually stumbling upon it.  Then Ganon defeated his fellows for  
possession of the Triforce.
 
In a period known as the Imprisoning War, the Kind of Hyrule brought seven  
wise men together to seal the door to the Golden Land, for Ganon's evil  
power had been spilling forth, causing a corruption and darkness.  The  
once peaceful land became a place of dreadful rumors of the coming of a  
magical enemy.  At this time the Master Sword was forged, but there was no  
hero valiant enough to wield it.

Before the wise men could seal off the Golden Land and the Triforce,  
Ganon's army surged into Hyrule and besieged the castle.  The Knights of  
Hyrule fought heroically, but the power of the Triforce controlled their  
enemies, giving them inhuman strength.  The battle raged back and forth  
through the gate.  Many foes fell in the tide of battle, but too many  
Knights also were lost.  It seemed that they were beyond hope.

Then, at the end of the day, the wise men finally succeeded in blocking  
the door to Ganon's Realm.  With the power of their master removed, the  
enemies fled or threw themselves into the moat.  Hyrule was saved and over  
the years the Golden Land, which then became known as the Dark World,  
faded from the memory of people.

The people of Hyrule may have forgotten about the Dark World, but the  
master of that evil land had not forgotten about Hyrule.  Ganon brooded in  
his prison, surrounded by reminders of his fall.  He grew ever more bitter  
as the dark years passed like the wailing of cold winds on a winter's  
night.  Ambition burned in his eyes.  He would find a way to wreak  
vengeance and claim total power.

Many centuries passed with Ganon and the Triforce safely locked away.   
Then the disasters began: plague, drought, quakes, and fire.  The Kind  
sought sage advice and a wizard named Agahnim stepped forth and ended the  
strange disasters.  He became a powerful advisor to the King, but he kept  
his true plans to himself.  It seemed like a Golden Age, but it wouldn't  
last.

Once Agahnim had consolidated his power, he began to abuse it.  First to  
fall victim were the ancestors of the seven wise men.  The wizard  
imprisoned six maidens in crystal cocoons and they were never seen again.   
Then Princess Zelda herself was taken as she sent a telepathic plea into  
the night.  The Hylian gift that enabled Zelda to send her message also  
allowed Link to hear.

Having received Zelda's message, Link felt compelled to save her, but his  
uncle forbade him to leave the house.  Link's uncle thought that the lad's  
courage outweighed his common sense, yet he knew something had to be done  
to save Zelda.  Turning away from Link, he gripped his sword.  He knew a  
secret entrance into the castle, although he didn't know the way out.

Link couldn't tell how much time had passed since his Uncle had left - a  
minute? an hour?  The only thing he knew was that Zelda had spoken to him.   
He had to help her!  Taking a lamp to light his way, Link stepped into the  
lashing rain and headed toward the castle.

As Link floundered about in the storm, he heard a second telepathic  
message from Zelda telling of a secret route into the castle.  When he  
found the entrance, he also found his uncle inside, wounded and unable to  
carry on.  Link took his Uncle's sword and promised to return.  Then the  
great quest began...


B. The Light World

This section of the FAQ tells a bit about each region of the Light World.   
The regions are:

a) Hyrule Castle Area
b) The Lost Woods Area
c) Kakariko Village
d) The Eastern Palace Area
e) The Great Swamp Area
f) The Desert of Mystery
g) Lake Hylia Area
h) Death Mountain 



a)  Hyrule Castle Area

Artifacts found in and around Hyrule Castle:

A Lamp, A Sword, A Shield, A Boomerang, Magic Cape, Two (2) Pieces of  
Heart

Lamp - Link's Cottage (or in Hyrule Castle if you don't get it in the  
cottage)
Sword - Link's Uncle (just inside Hyrule Castle)
Shield - Link's Uncle (just inside Hyrule Castle)
Boomerang - Hyrule Castle, First Basement, Room near center of floor.
Magic Cape - The Cemetery

Inside the Castle Walls:

This is the area you will first go through in the game.  You get in by  
lifting up a bush on the right side outside Hyrule Castle.  Fall in the  
pit and you will land in a short secret passage which leads to the Castle.   
Work your way down to the third basement, being sure to pick up the  
boomerang on the first basement floor (location is above).  On the third  
floor, you will encounter a Ball and Chain Trooper.  Defeat him to rescue  
Zelda.

How to Defeat the Ball and Chain Trooper:

The easiest way to defeat this guy is to pick up some pots in the first  
cell and throw them at him.  If you run out of pots, use the boomerang to  
stun him, and hit him while he is stunned.

A Secret Escape Route:

After rescuing Zelda, bring her up to the second floor in the throne room.   
With her help, you can move a large object blocking the door out.  You  
will then be scrounging around in the sewers.  Be careful!  Many of the  
sewers are dark.  Find a grey box (torch) and light it with your lamp.   
You will be able to see better.  Light a second one for full vision.  When  
you come to a room with 2 switches in it, pull the one on the right.  This  
will open the door.  If you pull the one on the left, it will bring down a  
bunch of enemies which you don't want.  After exiting through this door  
you will reach Sanctuary.

The Castle Tower:

NOTE: This part of your adventure does not happen until after you have all  
3 pendants.  However, since it is in Hyrule Castle it is listed here.  
     To get in to this part of the tower you must have the Master Sword.   
Immediately after acquiring the Master Sword, you receive a telepathic  
message from Zelda who claims to be held here.  This tower climb will  
bring you face to face with one of your worst enemies.
     Proceed up the tower, lighting rooms when they are dark.  On the  
fifth floor there is a telepathic tile.  Read it to receive a message from  
Sahasrahla.  
On the seventh floor you will have an encounter with Agahnim.  Right  
before your eyes Princess Zelda is whisked off to the Dark World.  To get  
into the next room to fight Agahnim, cut down the curtain with your sword.
     For advice on defeating Agahnim, see the Defeating Boss Characters  
section of the FAQ.

Sanctuary:

You arrive at Sanctuary and receive a heart container from the Sage.  How  
generous!  This is one of three places you can restart your game.  The  
other two are your house, and at the base of Death Mountain.

Sacred Ground: The Cemetery:

In the cemetery, by pushing on the upper left tombstone, you can go back  
into the sewers you were in to start the game.  You will pass a previously  
unbreakable wall that can now be broken with either bombs or the Pegasus  
Boots.  There are some nice treasures inside!  Also, by dashing into the  
upper right tombstone you can find the Cape inside a small cave.  You need  
the Titan's Mitt to pull up the stones surrounding the tomb.


b) The Lost Woods Area  

Artifacts found in the Lost Woods:

The Master Sword, Mushrooms, Two (2) Pieces of Heart

The Master Sword: Upper left corner of Lost Woods
Mushroom: Lost Woods, near center

Robbing Hoods in the Woods:

In the Lost Woods you will encounter thieves.  If they touch you, you will  
lose some bombs, rupees, and arrows.  If they collect them, they keep it,  
so stay away from these guys!

Fortunes Told:

A Fortune Teller lives just south of the Woods and just north of Kakariko  
village.  For a price, he will look into your future and give you a clue.   
He also restores your energy.  The price he charges varies.

The Lumberjacks' House:

Two lumberjacks live to the north east of the Lost Woods.  The tree they  
cut sure looks strange!  There is in fact a piece of heart inside.  See  
Heart Container Locations for details.

Warp Tile:

There is a warp tile in this area, but to get at it you must exit Kakariko  
village at the north central exit.  A Power Glove is required to get at  
this.

Ancient Game of Chance:

This is found in the north of the Lost Woods.  Go through a log to find  
this house.  Be warned: you stand to lose money playing here, so only come  
if you're feeling real lucky!

Den of Thieves:

The hideout for thieves.  A piece of heart is found here.  See Heart  
Container Locations for details.

The Path to Death Mountain:

The first time you go to Death Mountain, this is the way to go.  You need  
a Power Glove to get to the cave.

The Master Sword:

The Master Sword is located in the north west corner of the Lost Woods.   
You need to go through a log to get to it.  There is an inscription that  
can be read, if you have the Book of Mudora.  However, you can't get the  
sword until you have all three pendants.


c) Kakariko Village

Artifacts found in and around the village:

A Bug-catching net, The Book of Mudora, Two (2) Bottles, Three (3) Pieces  
of Heart.

Net - Sick kid in bed, house just SE of weather vane.
Book of Mudora - Library
Bottle 1 - Bottle Seller
Bottle 2 - The Inn

Sahasrahla's Cottage:

Where Sahasrahla resides.  Much information can be obtained from people  
inside.

The Thieves' Hideout:

Blind the Thief used to live here, but he's long gone.  There is a lot of  
treasure here, including a Piece of Heart.

The Inn:

Good place for gossip.  Also, by entering through the back entrance, you  
can get at a Bottle.

Mysterious Hut:

There is a hut in the SW corner of town that seems strange.  It has no  
door, and their are no weak spots typical of bomb-able walls.   Still, a  
bomb does the trick.  There are a few small treasures inside as well as a  
few rodentia.


The Village Shop:

Stop here if the Rupees are burning a hole in your pocket.  You can get  
Red Potion for 150 R, a Heart (not a Piece of Heart) for 10 R, or 10 bombs  
for 50 R.

The Blacksmith:

The Blacksmith is capable of tempering your sword and making it extremely  
powerful.  Too bad his partner isn't there to help.  When you find him,  
bring him back and they'll improve your sword.

Game of Chance:

If you like gambling and winning, stop here.  Odds are that you'll come  
out even or perhaps better than when you started.  20 Rupees buys a shot  
at one treasure.

The House of Books:

There is a large green book on one bookshelf.  Dash into it when you have  
the Pegasus Boots and the Book of Mudora is yours.

The Quarreling Brothers and the 15-Second Game:

The Quarreling Brothers have sealed their room off.  Use a bomb or a dash  
with the Pegasus Shoes to get these two talking to each other again.  The  
15-Second Game can win you a Piece of Heart if you can make it to the  
finish in less than 15 seconds.  The easiest way to win is to jump over  
the fence just south of the sign.  You'll notice two dots on the ground  
which means you can jump over the fence.  You'll be sure to win if you  
take this shortcut!


d) The Eastern Palace Area:

Artifacts found in and around the Eastern Palace:

The Bow and Arrows, Zora's Flippers, The Magic Boomerang, The Pegasus  
Shoes, Magic Powder, The Red Shield, One (1) Piece of Heart

Bow and Arrows - Eastern Palace main treasure
Zora's Flippers - Zora's Falls
Magic Boomerang - Waterfall of Wishing
Red Shield - Waterfall of Wishing
Magic Powder - Witch's Hut

The Witch's Hut:

Give the Witch a Mushroom, and she'll make you some Magic Powder.  After  
this you can buy all sorts of magic potion at the hut.  Red Potion is 120  
R, Green Potion is 60 R, and Blue Potion is 160 R.  Also by talking to the  
Witch's Apprentice (inside) you can get a free sample of the red potion -  
a free refill of all your hearts!

The Waterfall of Wishing:

When you throw an item into the Waterfall, a beautiful Faerie will ask you  
if you threw it in.  Answer yes.  If you throw in your Boomerang and say  
yes, she'll give you a magic boomerang.  If you throw in your Shield,  
you'll get a better shield!

Sahasrahla's Hideout:

Sahasrahla is hiding out here, near the NW corner of the ruins.  There is  
some treasure in the back room.  Also, come here immediately after  
completing the Eastern Palace to claim your prize: the Pegasus Boots!

Warp Tile:  

A few screens south of the palace ruins you can find another warp tile.   
This one cannot be uncovered until you have the hammer, but once you do  
you will find it is often the easiest one to get to.

Zora's Falls:

When you first enter here you do not have the flippers.  You can only stay  
in the shallow water.  Follow these instructions to get to Zora:  Go N,  
then NW, then N, then W.  At the fork in the road, take the very bottom  
road.  Follow this to get to Zora.  If you've got 500 Rupees you can buy  
the flippers.  They are a must so buy them.  Also note that now is an  
excellent time to get the piece of heart here.  See Heart Container  
Locations for details.

The Eastern Palace:

The Compass:  Found on the first floor in the room that is on the very  
west side and as far north as you can go on that side.  In Treasure Chest  
in plain sight.

The Map: Found on the very east of the palace (first floor)in the middle  
room here.  Note that this chest can only be gotten by coming from the  
north entrance to the room.  In Treasure Chest in plain sight.

The Big Key: Found in the room that is one room due west of the "bowling  
ball" room on the first floor.  To get the key, defeat all the enemies in  
the room.  Then pull up a pot and throw it at the anti-Faeries on the  
platform.  They will disperse and the Big Key is yours.

The Big Treasure: The Bow and Arrows.  This is in the large middle room on  
the first floor.   Note that you must enter from the east or west but not  
south to get this.

Trouble Spots: To defeat the Rocklops (big red or blue creatures with one  
eye) either the arrow or throwing pots are the most effective.  Also you  
may find yourself being frustrated because somewhere you want to go is  
unreachable because it is too high up (or too low).  Do not get  
frustrated, just find another way around.

The Boss: Armos Knights

The Prize: Heart Container and Pendant of Courage


e) The Great Swamp Area

Artifacts found in the Great Swamp:

A Flute, Two (2) Pieces of Heart

Flute - Buried in the Haunted Grove

Swamp Ruins: 

You can get a heart container here.  It also plays a part in the Dark  
World water place.

Haunted Grove:

The boy playing the flute keeps disappearing.  How do you get the flute?   
See Dark World Haunted Grove for details.

Warp Tile:

Another warp tile is in the NW corner of the swamp.  Again, you will need  
a hammer to get to it.


f) The Desert of Mystery

Artifacts Found in the Desert of Mystery:

The Power Glove, Bombos Magic, One (1) Bottle, Three (3) Pieces of Heart

Power Glove - Main treasure in Desert Palace. 
Bombos - Found on high-up ledge on the SE side of the desert
Bottle - Sleeping Man 

Hylian Monolith:

Here's how to get the Bombos magic.  First of all, get to the Swamp Area  
in the Dark World.  Work your way west until you come to a place where you  
can go no further.  There are pegs sticking up from the ground.  Stand  
inside the pegs and use the Magic Mirror.  You're now on the Hylian  
Monolith.  Use the book to read the inscription and you'll have the magic  
of Bombos!  Note that to get this you must have the Master Sword.

Faerie Fountain:

See Faerie Locations for more details.

Warp Tile:

In order to reach this tile you must have the flute and be able to call  
the bird.  Go to location #6.  If you have the Titan's Mitt you can lift  
the stone and go through to the Dark World.  This is the only way to get  
to Misery Mire.

Desert Sanctuary:

Just east of the Desert Palace is a small sanctuary of sorts.  Talk to the  
guy and then get the Piece of Heart.

Desert Palace:

To enter the Desert Palace, go up to the large stone, and use the book to  
read the inscription.  The snake heads will move, allowing you passage to  
the palace.

The Compass: Found in the First Basement in the northernmost center room.   
Stand om a trigger to make the treasure chest appear.

The Map: Found in the First Basement on the easternmost side, in the  
middle room.  In a Treasure Chest in plain sight.

The Big Key: Found in the room directly north of the map.  Just run up and  
get it.  Could it be any simpler?

The Big Treasure: The Power Glove.  It is in the NW corner of the first  
basement.  To get into the room you must step on a trigger.

Trouble Spots:  Be careful of the rotating laser.  You must use careful  
techniques to not get hit.  If you hide behind a pot or other solid object  
you'll be OK.

After getting the Power Glove, exit through the SW exit.  You'll be  
outside the place temporarily.  Now is the time to get the Heart Container  
just south.  After that, use the Power Glove to pick up the stones that  
block the entrance to the cave just north of the big head.  Once you enter  
this cave, make your way to the final room where you will have to light  
all four torches.  This will open up the way to the boss(es).

The Boss: Lanmolas

The Prize: Heart Container and the Pendant of Power


g) Lake Hylia Area

Artifacts found in or around Lake Hylia:

The Ice Rod, One (1) Bottle, One (1) Piece of Heart.

Ice Rod - Ice Cave
Bottle - Under Bridge

Fortune Teller:

There is another fortune teller just west of Lake Hylia.

Shop:

This shop is slightly NE of the fortune teller.  It sells the same items  
as the Kakariko Shop at the same prices.

Warp Tile:

Another Warp Tile is Here.  It is on the largest island in Lake Hylia.   
You must have the Titan's Mitt to uncover it.  This Warp Tile is the only  
way to get inside the Ice Palace in the Dark World.

Faerie Fountain:

See Faerie Locations for details.

Ice Cave:

The Ice Cave can be found by swimming to the SE side of Lake Hylia, then  
climbing the ladder and going north.  In the main cave, by dashing in to  
the statue, you can get a Good Bee, which will attack enemies on the  
screen if you capture it with your net and keep it in a bottle.  From this  
entrance you can see, but not get to, a treasure chest.  To get this you  
must blow up the wall just west of the Ice Cave with the Power Glove.  Go  
in there and retrieve the Ice Rod!


h) Death Mountain

Artifacts found on Death Mountain:

The Moon Pearl, Ether Magic, The Magic Mirror, Four (4) Pieces of Heart

Moon Pearl - Main treasure in Mountain Tower
Ether - Hylian Monolith
Mirror - Old Man

Mountain Caves:

You must go through the mountain caves to get to Death Mountain.  By  
entering the cave to the east of the Lost Woods, you will come out close  
to the old man's Mountain Cave.  The Old Man, who you find en route, will  
give you the Magic Mirror.

Spectacle Rock & Warp Tile:

Called this because it looks like a pair of eyeglasses from the top.  This  
is sort of the "middle path" between the warp tile and the mountain tower.   
To get to the Tower you must first go on the warp tile.  If you don't have  
the Moon Pearl, you'll turn into a bunny, but that's OK, you're not  
staying long.  Move up to where Spectacle Rock should be (it's not there  
in the Dark World) and use the mirror.  Now you're on Spectacle Rock.   
Pick up the Heat Container and jump off the top and you're practically  
there.

Another Hylian Monolith:

Cross the bridge just west of the Mountain Tower and find another  
monolith.  Read the inscription on the book to get Ether Magic.  Again,  
you need the Master Sword.

Caves to the East:

When you get the Hookshot, you can cross the broken bridge east of the old  
man's mountain cave.  There are some interesting items as well as a Faerie  
Fountain in these caves.

More Warp Tiles!:

You can find one warp tile just south of some of the eastern Death  
Mountain Caves.  Another is located on the very NE corner of Death  
Mountain.  This is the way to get to the Turtle Rock dungeon.

The Mountain Tower:

This is beyond a doubt the hardest challenge you have faced yet.  There  
are many pitfalls awaiting you as well as the orange/blue switches.

The Compass: The Compass is on the fourth floor, in the dead center of the  
room.  It is in a Treasure Chest in plain sight.

The Map: The Map is on the Second Floor, which is the floor you enter on.   
Flip the switch so that the blue tiles are down so you can get out, the  
use another weapon (bombs, arrows work; boomerang is best) to hit the  
switch again so that the orange tiles are down.  Then get the map which is  
on a raised up platform in a Treasure Chest in plain sight.

The Big Key: After acquiring the Map, go down the stairs to the first  
floor via the staircase NW of the map's platform.  Flip the switches so  
you can move to the SE room on the first floor where you'll get the Big  
Key after you light up the four torches in that room.

The Big Treasure: The Moon Pearl.  This is tricky.   First of all get all  
the way up to the fifth floor.  Hit the star switch near the fire-bar so  
the positions of the holes change.  Find a hole that appears to be over  
the big treasure chest (which you can see across a pit on the fourth  
floor).  Drop in the pit FROM THE TOP and you will land right in front of  
the chest.  Note that if you fall in the pit from the bottom or side this  
will not work.

Trouble Spots: The orange/blue switches can be frustrating.  Remember that  
if you're stuck, go back to the last switch and change it.  Also it is  
important to remember that using the boomerang you can flip a switch from  
a long distance so you can be outside the tiles when they pop up.  This is  
pertinent to remember.

The Boss: Moldorm

The Prize: Heart Container and the Pendant of Wisdom



C. The Dark World

This section of the FAQ tells a bit about each section of the Dark World.   
It will be done in a similar fashion to the Light World Section.  NOTE:  
During this section I will refer to a place as "where x is in the Light  
World."  What I mean is that since the worlds are parallel, I can refer to  
a spot in the Dark World which corresponds the parallel spot in the Light  
World.  Do not be confused by this terminology.


The sections of the Dark World Are:

a) Pyramid of Power
b) Dark Palace
c) Swamp Palace
d) Skull Woods
e) Village of Outcasts
f) Ice Island
g) Misery Mire
h) Death Mountain



a) Pyramid of Power

Artifacts found near the Pyramid:

A Super Bomb, Master Sword (Level 4), One (1) Piece of Heart

Super Bomb - Bomb Shop
Master Sword - Inside Pyramid

The Pyramid:

The final battle takes place inside the Pyramid.  Once you defeat Agahnim  
in Ganon's Tower, he will transform into a bat and crash through the top  
of the pyramid.  Drop through to face Ganon.  There is a cracked wall near  
the bottom of the pyramid.  If you buy a Super Bomb (see Bomb Shop) you  
can blow it open.  There will be another Faerie Fountain inside.  If you  
throw your sword in the fountain, she will replace it with a stronger  
sword.  Also, if you throw your Bow and Arrows in, she will give you back  
Silver Arrows.  Silver Arrows are required to defeat Ganon, so you must do  
this!

Bomb Shop:

The Bomb Shop is located where Link's house was in the Light World.  You  
can buy 30 Bombs for 100 Rupees.  After defeating the first six Dark World  
dungeons, you can buy a Super Bomb to break open the Pyramid wall.

Item Shop:

The item shop is located west of the Pyramid of Power.  To get to it you  
must go around the large moat.  Inside you can buy a Red Shield for 500 R,  
Bees for 10 R, and 10 Arrows for 30 R.

The Storyteller:

Located where Sanctuary was at in the Light World.  For 20 R you can hear  
this guy tell you that the crack in the pyramid could not be opened by  
normal bombs.

Ghostly Garden:

Located where the Cemetery was in the Light World.  


b) Dark Palace Area:

Artifacts found in the Dark Palace Vicinity:

A Magic Hammer, Quake Magic

Magic Hammer - Big treasure in Dark Palace
Quake Medallion - Rock Circle

Rock Circle:

By throwing an item (bush, stone, sign, etc.) into the circle of rocks  
located north of the Dark Palace in the water (near where Zola's Falls is  
in the Light World) you will get the Quake Medallion.  A catfish will be  
so mad that you disturbed him that he will give it to you.  If you already  
have the medallion and you throw an item in, he'll throw a bomb back at  
you.

Item Shop:

Located where the Witch's Hut is in the Light World, you can buy Red  
Potion for 150 R, Small Shield for 50 R, and 10 Bombs for 50 R.

Storytellers:

There are two storytellers in this area.  One is near the Dark World  
Entrance.  The other is where Sahasrahla's Hideout is in the Light World.   
Don't go here unless you've got Rupees to blow.

Faerie Fountain:

Located in the same place as the one in the Light World.

The Dark Palace:

This is the first of 8 dungeons you must face in the Dark World.  To get  
it, though you need the help of a monkey named Kiki.  When trying to make  
your way to the palace by going through the grass, you'll encounter the  
monkey.  Pay him the Rupees he asks for and he will open the door to the  
Dark Palace.

The Compass: The compass is located in a room on the first floor that is  
at the very north end.  When you cross the room with the long, crumbling  
bridge, take the door to the right.  The compass is in this room in a  
Treasure Chest in plain sight.

The Map: It will take a while to get to the map.  First of all, in the  
entrance room, take the door on the right.  In the next room, go down the  
stairs.  In the next room, use the warp tile.  In the room you warp to,  
take the south exit.  Work your way north from this room.  You will soon  
find yourself in a room with conveyor belts.  Go to the north exit in this  
room, and you'll then appear in the room with the map.  It's in a Treasure  
Chest in plain sight.

The Big Key: To get the Big Key, go two rooms north of the entrance room.   
Go to the left side of this room.  there is a crack in the floor on the  
bridge.  Bomb a hole in it and fall through.  You'll land in the basement  
on a ledge.  Go through the stairs at the north side of the room.  You'll  
then be in the same room that the cracked floor was in, only now you can  
access the Treasure Chest with the Big Key.

The Big Treasure: The Magic Hammer.  To get this, get into the room with  
the crumbling bridge.  Take the exit on the left.  You'll be in a dark  
room that is like a maze.  Work your away around to the middle of the  
right wall, where there is a crack.   Bomb the crack and you'll be on a  
small ledge in the crumbling bridge room, and the hammer is right there.

Trouble Spots: This dungeon is trouble.  First of all, the switches are  
very tricky to control.  Remembering where all the switches are as well as  
which color is up is always important.  To defeat the Goriyas, which are  
rats that mimic your every move, use arrows.  Stand far away and just to  
the right or left of one.  Shoot the arrow, which is not aimed directly at  
the enemy.  Then move the opposite direction you want the Goriya to move.   
He will step right into the path of your arrow.  To defeat the turtles,  
use the hammer.  They'll flip over on their backs, where they'll be  
vulnerable to your sword.  Also, use the hammer to knock down the moles  
that keep popping up and down.  This is the only way to pass this  
obstacle.  In the room just east of the large bumper/switch room, you may  
have trouble opening the door.  To open it, pick up all the skull pots.   
The one on the right and farthest back conceals a trigger.  Also, one of  
the statues is movable.  Now, put two and two together.  The statue goes  
on the trigger.  You can now pass.  Also, in the second room north of